Need for Speed: Rivals

Direction / Art Direction / Lead MGFX


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Project Details

Client: Electronic Arts

Year: 2013

Role: Direction / Art Direction / Animation / Design

Cinematics: Miguel Rato, Ernesto Porto, Martin Aggerholm, Mantas Grittis, Abdul, Kieran, Kam, Neil, Tom, Johal, James

All Rights Reserved to Electronic Arts, Ghost Studio
I was invited to join the Electronic Arts, Ghost team in house on their UK, EA headquarters to work on their new stunning Need For Speed: Rivals My role on this project involved Direction, Creative Direction, Art Direction, 3D animation, 2D animation, look development, creating and managing 3D and 2D assets, compositing, design and a lot R&D.
I had the pleasure of Directing and Lead Motion Design all the sequences of the game as a COP and Co-Direct the sequences of the RACER. It was one of the most challenging projects that I have ever worked on but the end result is all thanks to the super small team of black ninjas that worked with me over different stages of the process.

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